![]() thanks.ġ) Why should 'harder to get fighters' be realistic ? I want everyone to be able to buy everything ! Big prices should only apply to enemy stuff, like in reality !Ģ) complexes : why those pipes? Should be easy to program "as soon as two mines, stations are within 15km (or whatever chosen distance) they are connected automatically with a transporter device", same with hub near one of them. I think it maybe best to create a new topic about this, as this thread is about showing us your. However I do think complexes needed a big update, messy pipes may of been fine in X3 however we should of progressed from there. background traffic is supposed to add to the atmosphere, although like you said just turns into more ships for the cpu to process. ![]() make the x-series realistic although making it harder to get things such as fighters/lasers would make it less fun for most people. I still have a lot of fun in playing this game but gave up vanilla, to frustrating for me in the long run,Īnd would want to help others knowing what to do to get THEIR way of playing, not ego's way and not my way (Frank Sinatra is long gone!) should be "YOUR WAY PLAYING AP" meaning everyone's personal choice. Generals : best ships, weapons, fleet compositions. ĭesigners Ships, buildings, weapons, turrets, backgrounds, whatever ![]() Money makers : Stock markets, complexes, traders and so onīuilders: Build everything, produce everything. The game should be adaptable to all kinds of players : I think this list will become endless and listing each time the problem with working solutions would help a lot of "frustrated" players and doing so helping every player to play the way that suits him or her. Loosing days of play repairing "faulty" ai behaviour is not my game, I am not in to SM !įi: I cannot change the dock mistakes (docking huge ships in small docks is bad "engineering") but I can make the dock automatically so at least collisions are avoided (when I cap a ship I do not want to loose it) Maybe we could set up a topic about how to make x more realistic (In real life you can even buy an F16, as long as you are prepared to pay huge sums, guns, ammo, no prob - in x most really good stuff is not sold - in my opinion they "cheat" all time, so I will use every mod to make my game act as I desire. My goal : take over race after race and install human superiority (this time, then trying to bring an alien race to total power, and so on) My aim : auto-supporting economy and production, buying only minor things (automatically), Have my ships produced, outloaded and repaired automatically so I can take on missions and quests whenever I want and do not loose lots of time repairing bugs that in a game this old should have vanished anyway ! Then again I'm looking for auto deliveries and so, if something is not well engineered, I fix it, I am out of patience. I think I will even remove those stupid "civil ships" that do nothing in the game, I want free "roads" so eliminate the "traffic"! (I already removed rocks, fog, fused asteroids into big ones and so on, use STO to keep them out after overtaking completely a sector myself) (Weavers T -> Salvage S, all mine now) Its a shame it wasnt done better, as building a complex is a great idea.Īs my framerate gets worse, not better, for a lot of issues I choose the "best fps" one. ![]() complexes can turn into giant messes which slows down the pc and causes ships to drive into things.
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